Warhammer: The Old World Rulebook
Warhammer: The Old World Rulebook
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It is a dark age. An age where mighty armies from powerful nations clash on the field of battle to carve out empires. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and for those who are victorious, it can be an age of glory, no matter how fleeting.
Warhammer: The Old World is a game unlike any other, in which you command mighty armies of miniatures, relying upon your own tactical ingenuity to achieve victory.
This book contains all the information you need to get started in this engaging game and become the conquering general of a fantasy army. This revised edition has been updated to include rule clarifications and adjustments previously found in the online errata and FAQs, as well as the Core Rules for Battle March and new artwork. It does not contain some mission rules found in Battle March: General’s Companion, available separately.
Inside this 352-page hardback book, you will find:
– The World of Legend: A comprehensive history of the world and an introduction to the many races and armies that wage eternal war for dominance over it.
– The Core Rules: From the general principles, through movement and manoeuvre, to unleashing hails of arrows at your foe and, finally, smashing your enemies aside in deadly close combat.
– The Advanced Rules: Rules for rare and potent troops such as war machines, chariots, monsters, and mighty heroes, each adding even more depth to your games.
– Realms of Magic: An explanation of the Winds of Magic and rules for wielding a wide range of devastating and devious spells.
– Armies of the Old World: A showcase of beautifully painted armies from the talented painters of the ’Eavy Metal team.
– Warhammer Battlefields: Rules for organising your collection of models into an army, and for setting up the battlefields on which your armies will wage war.
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